retro tales

1 Month Timeline

Date

Angellee Martinez, Sidra Chaudhry 

Team

Ux/Ui, Research, Sketches, User Flow, Empathy Maps, Personas, Sound Board, Story Boarding, Prototyping, User Testing, etc.

Project Responsibilities 

A multi-sensory storybook experience that helps children navigate stories through sound, touch, and movement—making imaginative play more accessible, immersive, and inclusive.

Solution

It blends audio cues, vibrating speakers, and morphing texture tiles to guide children through interactive story moments step by step.

What it does

Children who are blind understand the world through their senses—this experience transforms storytelling into something they can hear, feel, and act out, making the narrative intuitive even without visuals.

Why it matters

Final Prototype


Key Features


Speakers are placed in the environment and on a handheld device for caretakers, allowing users to hear the experience from all around them. The sound also enhanced the textures of the objects they interacted with.

Spatial Speakers &
Handheld Speaker

Tactile tiles morph into different textures, temperatures, and shapes depending on the scene of the story. These tiles would allow for a single layout to adapt to any story the child chooses, making the experience customizable and easy to replay. 

Morphing Tiles

Includes a heater, cooler, fine mist sprayer, etc. This device would automatically adjust to match the story’s atmosphere, reinforcing the story narrative.

Environmental
Immersion Device

Interaction Points


How it works


  1. Morphing TilesTactile morphing tiles

  2. Handheld speaker with vibrational feedback

  3. Spatial Audio speaker

  4. Environmental Immersion Device

Early Ideas & Concepts


Ideation process

Through our ideation phase, we kept encountering the same issue: our designs were too simple. After exploring many iterations, we realized that our ideas needed to go beyond simplicity and instead focus on sensory experiences that would be the most memorable.

First we identified which sensory experiences were the most impactful in creating memorable moments


We went through each idea eliminating elements that were redundant or that conflicted with the experience


After several ideas, we narrowed down the key element that were the most impactful and introduced them one by one into the final environment


Storyboards


Unconventional Prototyping


Since these children navigate experience through memories, our biggest goal was to find textures and sounds that would be recognizable and unforgettable.

Soundboard

Sound was a key part in creating the atmosphere while also supplying context for the children. For our story Barkley and the Big Volcano, we produced a comprehensive soundboard that consolidates all narration audio, environmental effects, and haptic feedback elements.

The Problem

Research Insights

Who do we design for?


I love it because, because I can do math and English so I don’t have to do any boring stuff like watching my mom and dads favorite tv shows
— Lilly Grace, 8

empathy maps

journey maps

Impact & Outcomes


Emotional & Educational Impact

For Blind Children

The prototype transformed inaccessible story elements into tangible, memorable sensory experiences. Children could “feel” narrative moments—heat from the volcano, the squish of worms, the crunch of leaves—creating an emotional connection that traditional storytelling can’t provide.


For Sighted Children

The experience fostered empathy and understanding of tactile-first storytelling by immersing them in a world where sound and touch carry meaning.


For Teachers & Caregivers:

The prototype demonstrated how multi-sensory tools can support learning, spatial development, and emotional expression in children who are blind. Teachers saw firsthand how sensory design can create inclusive group experiences.


Overall, the project broadened how stories can be told and who can meaningfully participate in them—showing measurable improvements in engagement, clarity, and emotional resonance.

Reflection & Next Steps


What We Learned

Through multiple rounds of testing, we learned how critical distinct, memorable sensory cues are for children who are blind or low-vision. Our reflection emphasized that typical tactile experiences often get lost in “noise,” making it essential to create textures that are intentionally exaggerated, unique, and easily differentiable. We also discovered how tightly story clarity and sensory detail need to be aligned—when audio cues, textures, temperature shifts, and movement prompts worked together, children followed the narrative more confidently and engaged more deeply.

We also learned that emotional resonance doesn’t just come from the story—it comes from how the child can physically interact with it. User responses showed us that when sensory cues were strong and meaningful, children were more expressive, playful, and confident.


What Still Needs Improvement

Testing highlighted several areas that need refinement:

  • Instruction Clarity Some actions, such as “move the worms aside” or the bow-and-arrow scene, need clearer cues or gestures to support independent execution.

  • Navigation & Path Guidance Some children stepped off the tiles, showing the need for improved spatial boundaries for guidance.


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